Pathfinder Episodic Story Arcs

Session 1 12/10/15

Daniel – Cleric → Left Monastery for trade mission, ended up in a town
Cet → searching town to drugs
Malleus → Looking for magic
Raeter → Left home → Looking to make fortune → Special interest in robbing clergy
Thaydron → recently befriended war cat → ranging frontier → Scouting incursions → gathering news and supplies

In area → Caravans have been raided and ransacked → No survivors
Also general uprising of goblins = more military presence

Brother Joe = Caravans going east have disappeared. Caravans with escort = survive
Paladins of Lanthur = suggested investigate caravan issue → Start at tavern

Thaydron = Sergeant = town sherriff → Suggest become caravan guard to help out
Raeter = not much coin in city → Goes to Inn
Malleus = Caravan going to Waterdeep sometime this week → Investigates becoming caravan guard
Cet = caravan going to waterdeep → Teamster’s guild in Inn

Waterdeep = Large magic community

Major offensive mustering to attack goblin camp to thin out numbers
Next couple caravans will not have guards

Mal = Caravans normally hit 2-4 days travel out. Not fixed location, but fixed distance from town. Possible spy in town

Town of Keep of Edmund

Looking for Caravan guard → each paid 10 gold advance, 10 gold completion → 30 gold for hazard pay

Staying in two rooms over night

Gorn = Caravan lead → Morningstar, chain mail, shield, crossbow

Edmund went ahead to do scouting

2 Mules per wagon

Thaydron sent to track Edmund

Found tracks → 3 boot tracks → big and little tracks

Porters have crossbows

Mile away from forest, stop

Little tracks are goblin tracks → look to be ordered, focused

Underbush around wagon has been disturbed

Tracks head off to forest

Get 50% of salvage caravan

Fight with Giant Mantis

Defeat Mantis

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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